The project aims to develop students’ digital awareness, for a responsible use of media. By responsible use we mean the ability to evaluate information, establish positive online relationships, create contents, while implementing students’ safety online and their problem solving skills. In general we promote the achievement of what we call digital wellbeing, that is the ability to do not get overwhelmed by the communication flow by using appropriately digital media.
Smartphones’ usage is an unexplored research area, although it is an interdisciplinary field, which could prompts the collaboration among different disciplines. Exploring how individuals, groups or companies, are using smartphone encourages a wider reflection about its repercussion on personal ad social wellbeing. Following this research questions our project aims to analyze the impact of smartphones on people quality of life, with a special focus on young generations. We aim to analyze the relationship between smartphone use and other variables such as social inequalities, learning outcomes, family backgound and other social aspects.
Digital Competence is part of Fastweb’s #getdigital project, a set of initiatives that foster digital skills and appropriate digital behaviors by offering training modules and assessment tools to schools, citizens and enterprises in order to implement and evaluate their digital competencies. Within this frame we developped the Digital IQ test which provides to all Italian citizens the opportunity to measure their digital skills through a gamified test. The tool is based on DIGCOMP 2.1 European framework, which is the main reference at European level for digital citizenship compentence.
Our studies and many other international and national researchs demonstrate that large scale investments in technology for learning have no relevant effects on pupils. On the contrary targeted use of technology in real experiments, with defined teaching objectives, have normally positive effects. However, these results have to be taken partially, both for the multiplicity of factors involved, but especially because current studies are not enough consolidated to draw clear conclusions. In this context our project aims to develop further analysis which concern the implementation of technology for and in learning.