ABOUT

The Digital Wellbeing research center is based at the University of Milano-Bicocca and conducts research on the relationship between digital media and quality of life. The center works with an interdisciplinary approach, including and collaborating with sociologists, psychologists, educational scientists and economists.

We define digital wellbeing as a state where subjective wellbeing is maintained in an environment characterized by digital communication overabundance. Within a condition of digital wellbeing, individuals are able to channel digital media usage towards a sense of comfort, safety, satisfaction and fulfilment. These conditions are favoured both by specific individuals’ skills and by the socio-cultural context they live in.

Considering this perspective, we reflect on the harmonious balance between benefits and harms of digital media use, while improving the ability of individuals to use technologies in order to realise one’s own potential in life.

OUR PROJECTS

Our research-action projects operate in two directions. First, we analyse how people use digital media and the consequences of such use on subjective well-being. Second, we design and test solutions to improve users’ digital well-being.

DIGITAL WELLBEING SCHOOLS

The project aims to develop students’ digital awareness, for a responsible use of media. By responsible use we mean the ability to evaluate information, establish positive online relationships, create contents, while implementing students’ safety online and their problem solving skills. In general we promote the achievement of what we call digital wellbeing, that is the ability to do not get overwhelmed by the communication flow by an appropriate use of digital media.

SMARTPHONE AND QUALITY OF LIFE

Smartphones’ usage is an unexplored research area, although it is an interdisciplinary field, which could prompts the collaboration among different disciplines. Exploring how individuals, groups or companies, are using smartphone encourages a wider reflection about its repercussion on personal ad social wellbeing. Following this research questions our project aims to analyze the impact of smartphones on people quality of life, with a special focus on young generations.

DIGITAL COMPETENCE

Digital Competence is part of Fastweb’s #getdigital project, a set of initiatives that foster digital skills and appropriate digital behaviors by offering training modules and assessment tools to schools, citizens and enterprises in order to implement and evaluate their digital competencies. Within this frame we developped the Digital IQ test which provides to all Italian citizens the opportunity to measure their digital skills through a gamified test. The tool is based on DIGCOMP 2.1 European framework, which is the main reference at European level for digital citizenship compentence.

ICT AND LEARNING

Our studies and many other international and national researches demonstrate that large scale investments in technology for learning have no relevant effects on pupils. On the contrary targeted use of technology in real experiments, with defined teaching objectives, have normally positive effects. However, these results have to be taken partially, both for the multiplicity of factors involved, but especially because current studies are not enough consolidated to draw clear conclusions. In this context our project aims to develop further analysis which concern the implementation of technology for and in learning.